Dk-scourge

Icecrown's Scourge Strike


Icon-clock 10:45AM on 12 Nov 2009 by shieldbreakr | Comments 1 Comment
Post-bg-top

As we look forward to climbing the heights and plumbing the depths of Icecrown Citadel, many changes are going on behind the scenes to our beloved Unholy Death Knight's arsenal. The most significant change is the newly redesigned Scourge Strike:

The base ability now deals 50% weapon damage plus an additional amount as physical damage. However, for each disease thedeath knight has on the target, the target will take additional shadowdamage equal to 25% of the physical damage done.

This means that if you're holding a cheap ass iLvL 219 Ironsoul like I am, your SS is going to do a nice chunk of damage compared to now(upwards of 8k). Armor pen is going to push SS damage even higher,meaning all you folks who stored up a nice blood set with high ArP might want to gi ... Read More >>


Tags: Unholy DPS 3.3
Post-bg-bottom
Ghoul

Seven Things You Probably Didn't Know About Graverobber..


Icon-clock 05:57PM on 04 Nov 2009 by shieldbreakr | Comments 0 Comments
Post-bg-top

.. or whatever your zombie is named. I recently came across an excellent post on Elitist Jerks that outlined a few things most of us probably were not aware of about our best friend in whole unholy world.

1) Ghoul hit ratings are rounded down, so if you have 7.99% bonus hit, your ghoul only has 7%.

2) Ghouls gain expertise based on your hit rating. So if you have 4% hit, your pet also has 4% hit and 13 expertise.

3) Ghouls benefit from the haste provided by Unholy Presence, but not the damage of Blood Presence.

4) Ghouls receive 100% of your haste rating. (Includes Engineering Gloves and Unholy Presence!)

5) Ghouls receive the sa ... Read More >>


Tags: Unholy Pets DPS
Post-bg-bottom
Arcanitereapergz7

DK Fundamentals: Hit Caps, Spell Hit, Rune Forges, and You!


Icon-clock 03:19PM on 27 Oct 2009 by shieldbreakr | Comments 2 Comments
Post-bg-top

Since questions about hit cap seem to get asked about nine times a day in /2 and even warranted a question over on EpicAdvice.com, I decided to do a short Q&A post now that I'm back from vacation (which was relaxing, tyvm).

* These questions are accurate circa-3.2.2.
** All of these questions, unless specified, are for PvE DK's fighting lvl 80 bosses (effective lvl 83).

Q: What is the melee hit cap for non-dual wield DK's?
A: 8% or 263 Hit Rating.
- We currently have no +hit talents for 2h'ers, so just make sure your gear/gems has 264 hit on it or better. It is the best stat you can get until cap.

Q: What is the melee hit cap ... Read More >>


Post-bg-bottom
Cataclysm_iii_by_sirgerg

DK Version: Talents That Will Not Exist Next Year


Icon-clock 11:47AM on 07 Oct 2009 by shieldbreakr | Comments 4 Comments
Post-bg-top

Celaria made a wonderful post on I Was In Viper called "Talents that will not exist next year". After reading through all of the passive bonus/mana bonus talents in the Hunter trees, I started thinking about what our trees would look like come next expansion. Doing a little digging and not so much thinking, I started to realize that our talents are the most in shape out of any class with regards to "Cataclysm Ready". Almost every talent we have does something actively present that is not present passively 100% of the time. While I do think that a lot of our talents are "overburdened", 29 of 94 talents have two or more effects, not many of them are passively so. <br ... Read More >>


Post-bg-bottom
Brewfest-barrel-path

Brewfest : Optimized Ram Riding


Icon-clock 11:53AM on 24 Sep 2009 by shieldbreakr | Comments 1 Comment
Post-bg-top

Since I have been giving ram riding lessons on Deathwing outside Orgrimmar all week (starting with my wife), I decided I should post a picture of the path I use to run the keg delivery quest that nets me ~30 tickets per day.

Basically, you only use two apple baskets, the one in the middle behind the rock on your left as you're traveling south to pick up a keg and the barrel behind the keg receiver inside the little pen by where you got the mount in the first place.

If you are whipping the crap out of your ram, you will reach the first barrel in ~65 fatigue, it will reset. You will receive your keg with ~45 fatigue and get back to the barrel with ~75 fatigue, where it will reset again. Now ride straight for the barrel behind the turn in spot and loop by the goblin on ... Read More >>


Post-bg-bottom
Armory Link | Barroom Heroes
About Shieldbreakr is a proud member of the DEATHWING Horde. These are his thoughts and occassionally his misadventures. New entries generally occur on Tuesdays and Fridays.

Archive

[14 posts]
pets (1)
season6 (1)
hellfireramparts (1)
parryhaste (1)
gripes (1)
3.3 (1)
2v2 (1)
os+3d (1)
tanking (2)
unholy (5)
0/53/18 (1)
healing (1)
brewfest (1)
achievements (3)
dualwield (2)
theorycraft (1)
ghoul (1)
dps (5)
13/55/3 (2)
blood (3)
frost (3)
vulmir (1)
speedrunchallenge (1)
arena (2)
pve (2)
51/0/20 (1)
talents (1)
cataclysm (1)
bosskills (1)
12/52/7 (1)
fishing (1)
dwfrost (2)